
The worst thing about the Mega Drive version is probably the music, which is now very sparse, though the sound effects are actually quite good, both music and sound effects on the SNES version are terrible Out of the original mainstream ports the 3DO version was probably the best, its actually quite close to the expensive for the time Neo Geo AES version. I don't have a 3DO, just curious.If you own the SNES version then throw it in the bin. What do you think about the 3DO version, The SNES version, I saw it at at least 2 game stores recently, can't remember the price though. So, would you recommend I buy the Genesis version, even if I already have I was just quoteing him, and just thought it was ironic that he started talking about this game not long after I read this thread. And Wrestlemania the Arcade was missing 2 of if biggest characters on the SNES version. The SCD was capable of scaling but they didn't bother to put it in. After 1994, Treasure was pretty much the only (worthwhile) third-party developer producing games for the console in Japan.

It was one of the last high-profile releases for the Mega Drive in Japan released on the same month that the Saturn was. Interesting alternative to the Neo version and impressive showcase of the Genesis hardware. I still find myself coming back to Genesis SS. He was included in the SNES version because the sprites in that port are so friggin' tiny its ridiculous. Still, I like it regardless, even over the SNES version's crappily re-mixed, tin-can sounding music & sfx.Įarthquake wasn't included in the Sega versions because his sprite was to tall, and overcame the Genesis & Sega CD's sprite per scanline limitations, or something like that. The Genesis' rendition of the classic SS music is awfully quiet and devoid of bass and backing instruments. Sounds would randomly be cut off as well.

The big sprites and backgrounds often brought the Genesis to its knees, with regular slowdown during gameplay. Most notably, every character lost an attack or two (attack, NOT special move) due to animation cuts, which really altered the gameplay. For the casual fan who played SS1 on the arcades here and there, this port was as good as gold, even with Earthquake missing.ĭue to the 24 MEGA POWER limitation however (the SNES port, in comparison, was 32 MEGA POWER), more than just a few sfx were missing.
SAMURAI SHODOWN II DESPERATION MOVE FULL
The port utilizes the Genny's full resolution (albeit w/borders, every other Capcom/SNK fighting game port on Genesis used the low res mode WITH borders), and most notably emulates the giant sprites and backgrounds of the original Neo version faithfully (some more than others, Galford's stage anyone?). I feel as if the developers of the port (Saurus? System Vision?) attempted to squeeze every last drop out of the Genesis in trying to port the game, and that they did.

24 MEGA POWER (the max cart size that SoJ and Japanese developers were willing to use, SSF2 not included) and all. The Genesis port of SS is definitely an admirable effort.
